Elemental HERO Chaos Neos
DARK 9

Elemental HERO Chaos Neos

  • Archetype:
  • Elemental HERO

  • ATK:
  • 3000

  • DEF:
  • 2500

  • View:
  • 6267




"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to the hand.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 52
Deck 52

Elemental HERO Chaos Neos — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal/Negation

Why it scores here

Chaos Neos converts a three-card Neos fusion board into a coin-driven swing: three heads wipes the opponent's monsters, two heads negates their face-up effects for the turn, and one head bounces its own monsters. Its once-per-turn End Phase shuffle back to the Extra Deck lets it be re-summoned, which adds some resilience. It is a Fusion monster, so ATK 3000 and rarity earned nothing, and its summon requirement (Neos, Dark Panther and Glow Moss on the field) caps accessibility. No combo or guide evidence was supplied, so the conversion value rests on the card text and the deck sample alone.

Axis scores

Axis Score Evidence
Accessibility 45 Fusion-summoned from the Extra Deck by shuffling three named monsters, and it appears in 51 sampled decks across 12 archetypes, with Neos as the top partner at 72.5% (observed; the three-card requirement is verified from text).
Combo & Conversion 55 The card's board-wipe and negation outcomes are verified from text, but the 3/8 and 1/8 probabilities are inference, and no combo boards were supplied to confirm them (inferred).
Resource Economy 25 No card advantage is verified; the 1-head outcome returns the player's own monsters to hand, a cost that offsets the wipe, and the fusion materials are shuffled rather than sent to the GY (verified from text).
Effect & Interaction 60 Three heads destroys all opponent monsters and two heads negates their face-up effects; both are strong but depend on a coin toss, so they are hard to play around but unreliable (verified from text, with probability inferred).
Material Utility 10 A Fusion monster with no stated material-use clause in its text, so it is a poor material body (inferred).
Resilience & Flexibility 50 The End Phase shuffle back to the Extra Deck allows re-summoning, but the summon and the Main Phase 1 coin effect both require the monster to remain available (verified from text; resilience level inferred).
Deck-Building Efficiency 65 Average 1.1 copies across 51 decks, 46 of them running a single copy, with an Extra Deck slot and no garnet-style restriction beyond the Neos support package (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Multi-card summon requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Three-head outcome destroys every opponent monster in one activation
  • Two-head outcome negates all opponent face-up effects for the turn
  • End Phase shuffle back to the Extra Deck allows re-summoning
  • Runs in 51 sampled decks across 12 archetypes, so it is not a niche pick

Weaknesses

  • Requires three specific monsters on the field before the Fusion summon
  • The coin outcomes are random, so the strongest result comes only 1/8 of the time
  • The one-head outcome returns the player's own monsters to hand
  • Weak as a Fusion material

Counters / choke points

  • Negating the Fusion summon or the materials before the summon
  • Negating the monster's effects, which stops the Main Phase 1 coin toss
  • Removal of the material monsters before the summon resolves

Best use

End-board / board-wipe gamble in Neos-based decks. Decks: Elemental HERO Neos builds, Neo-Spacian builds. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion summon by shuffling Elemental HERO Neos, Neo-Spacian Dark Panther and Neo-Spacian Glow Moss; Once per turn End Phase: shuffle into the Extra Deck and set all face-up monsters; Once per turn Main Phase 1 coin toss: 3 heads destroys opponent monsters, 2 heads negates opponent face-up effects, 1 head returns own monsters to hand; 51 sampled decks, 12 archetypes, average 1.1 copies
  • Observed: Neos is the top partner at 72.5% of decks; 46 of 51 decks run a single copy
  • Inferred: Three-head outcome occurs about 1 in 8 tosses and two-head about 3 in 8; Weak as a Fusion material because no text allows it to be used as material; Resilience is moderate because the summon and coin effect both need the monster on the field
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only











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